Phaeros and the Promethean Fire were swallowed by Scylla, their only means of breaking the curse of imprisonment. Together with their mortal armies, they sunk the realm beneath the waves while Lutheria tricked the empyreans into being cursed to never leave their sunkern temples. The titan twins learned of this and asked their father Kentimane to unleash Scylla upon the city. From there, he made a new pantheon of empyreans. He sought to find a more worthy pantheon than the reigning titans of Sydon and Lutheria, so he visited the city of the sirens to find those he believed could challenge their reign. You see, there was once a great angel by the name of Phaeros who was exiled by his kind for believing that godhood is a right for all mortals. Some of the empyreans have higher standards than others, and demand some kind of trial. To better seal the deal, each empyrean has a unique gift for one PC, ranging from a monstrous companion to fight at their side to magic items and boons. Said empyreans will be quite helpful to the party, explaining that Scylla ate the artifact in which they seek and will butter up the PCs: they’ll speak of how they were once a lost pantheon, but feel that Thylea’s fate is bright in the party’s capable hands. The key to their freedom lies with the death of Scylla, a task the merfolk have yet to perform. They are capable of great feats of might and magic but are unable to leave the confines of their respective temples. The merfolk worship a group of empyreans as gods, who live within the shrines of the Temple District. It won’t be long before the merfolk petition the PCs to save their people. A great monster known as Scylla lives at its bottom, and the merrow take captives to sink corpses down there for sacrifices. Said merfolk are at war with a group of merrow who came from a nearby abyssal trench known as the Chasm. The city itself is several hundred feet below sea level, and a civilization of merfolk now live among the ruins. Fortunately for the former, one of Narsus’ siren attendants has an undersea map to the place! This chapter takes place entirely underwater, and we get a handy repeat of rules for combat changed by this: to sum things up, fire attacks deal half damage and an assload of weapons have disadvantage on attack rolls. And also several hundred feet below sea level, but prior contacts can help with the latter should they lack the means of breathing water themselves. The major hindrance in venturing to the siren’s forgotten city is that it’s well, forgotten.
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